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A Message from Carl Sassenrath
20-Jan-1997

For more than 16 years Carl Sassenrath has been a leading innovator in the field of operating system technology for companies like Hewlett Packard, Apple, Amiga, and Commodore. Mr. Sassenrath is best known as the architect of the Amiga multitasking OS kernel, a fast, efficient system which pioneered the concepts of dynamically loadable libraries and devices. (More Info)


Are You Satisfied?

We live in the age of tremendous personal computing power. Our desktop systems run hundreds of times faster than the large, expensive mainframe computers of years past. Yet, what has been the end result of this unbelievable power? Are you now satisfied with the operation of your system? Does it operate and respond as you expect?

Over the past decade the benefits of increased hardware performance have been offset by an excessive growth in the size and complexity of the system software. Or perhaps it is the opposite -- the driving force behind improving hardware performance was to overcome an ever-growing ineptitude in software technology. After all, how usable would Windows95 be on a 8 MHz computer?

The Complexity Problem

The developers of modern software don't understand the consequences of their bloated systems on their users. Operating personal computers now requires us to devote as much time to set-up menus, installation programs, configuration "wizards", and help databases as we do running productive applications. Companies like Microsoft mistakenly think that we either have plenty of time to burn or perhaps actually enjoy endlessly fooling around with their system.

This mindless attitude seems to manifest itself in every aspect of modern software, from the development systems needed to create it, to the application libraries (APIs) required to interface it, to the operating systems necessary to run it. This plague has swept through all aspects of computer software -- as is evident when you download a 10MB C++ shareware program, install an 80MB OS update, or receive a 10 CD-ROM developer's kit.

Many developers defend their software by arguing: "What is the harm with a 10MB program? Don't you know that memory is cheap?" What they are really saying is: "So what if it takes some time to download. Who cares that it consumes disk space and half the RAM. Perhaps configuring it is a little too complicated. All right, it does have many useless features. But, after all, it has less than a dozen obvious bugs, and it will run at least an hour before crashing."

These developers fail to recognize the core problem: software complexity. In recent years it has become universally acceptable for software technology to be absurdly complex. Systems have grown both out of control and out of proportion to their benefits, becoming wasteful, brittle, clumsy and slow. Like our federal government, these complex software systems are now perpetuated by thriving bureaucracies of non-thought, propelled by their own markets of desperate, inexperienced consumers who see no alternatives.

Back to the Future

I have reached my limit when it comes to "modern" software practices. Over the past few years I've been dreaming not of the future, but the past. Perhaps you remember those days... when a word processor was distributed on a single floppy and what seemed like a huge OS took two. Remember being wonderfully productive on a 7MHz system with a 10MB hard drive? If something went wrong, you felt that there was a good chance you could fix it yourself.

To me this is all about Personal Computing, not Personal Enslaving. It is about being the masters of our own computers, not the reverse. A decade ago this was true, but we are not the masters any more. Is it possible to reclaim that position? Or, has it been lost to history like the Tucker Automobile? Everyone tells me that the world of personal computing is now totally dominated by a single system -- one which I believe lacks not only a consistent, efficient, reliable architecture, but an intelligent vision of the future.

Perhaps we are at a pivotal point in personal computing, and this is where we must take our stand. It is my sincere hope that there are enough scattered outposts of rebels who believe as I do and refuse to bow to the "empire" (or have done so under duress and seek an opportunity to flee.) With a critical mass we can build our own future and return to what Personal Computing was meant to be.

My Part

For years after creating the Amiga's multitasking OS architecture I assumed operating systems would continue to improve. I figured that with five million people using the Amiga and valuing its design, I had made my contribution. I set aside my new OS visions, naively thinking that others would carry the torch onward toward the best possible future. I know now that I made a mistake, and I have come to regret it.

I am now prepared to develop the system that I have been contemplating for the last decade. I'm not talking here about making a clone of any existing system (including the Amiga). What I want is a personal computer that I would like to use: a system that is genuinely easy-to-operate, consistent, flexible, powerful, small, and fast.

My plan involves two phases. The first phase is the completion of a new scripting and control language. I have worked on the design of this language part-time for many years. Within the last few months my efforts have been full-time, and the language is nearly ready for its prototype (alpha) release. Versions will be available for each of the major platforms over the next month.

Why a language? Because I believe that the core of computing is not based on operating system or processor technologies but on language capability. Language is both a tool of thought and a means of communication. Just as our minds are shaped by human language, so are operating systems shaped by programming languages. We implement what we can express. If it cannot be expressed, it will not be implemented.

Once the language is complete and in distribution, the second phase is to develop a small and flexible operating system which is integrated in a unique way with the language. Attribute settings, control scripts, configuration, installation, interprocess communications, and distributed processing will be facilitated through the language. Applications can still be written in C and various other languages, but some aspects of their system interface will be done through the OS language. This system is slated for prototype release later in the year and will be targeted at a few different hardware platforms.

Your Part

The language and system described above are huge projects and will require my best efforts for some time to come. This is my sole mission, and I have no other jobs or contracts to help pay the way. Yet, I have absolutely no intention of selling out to a big corporation or being driven by Wall Street greed. To do so would be to risk losing control (again) to those who lack the insight and understanding to make the best decisions in the years ahead.

Instead, my approach is to determine if there are enough of you out there who feel as I do -- who want a choice, who want a system that makes you the master, and who would be willing to help support it through financial contributions.

I've been considering this for many months, but I've never done a user-funded project like this before, and I don't know what to expect. Right now I am hopeful, but also a little nervous. It's a big risk. If you like what I am proposing, please take to it to heart and consider what I have said, because I cannot do it without you.

It's time to do something different. It's time to do something for ourselves. I hope you will join with me, rebel against software complexity, and return us again to being the masters of our own Personal Computing.

Yours as always,

Carl Sassenrath

 


Keep an eye on this web site, www.rebol.com, for more information.


Copyright © Carl Sassenrath 1997
Permission is granted to copy, distribute, and repost so long as the copyright is preserved.
Translators: there are numerous English idioms in this document, if you need help with a clarification, please contact me.